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Daz reset pose
Daz reset pose





When you need to edit smaller elements of your character, such as fingers or clothing elements, which don’t affect the physical behavior of the character, use Box Controller mode.īox controllers adhere to the same rules: by double-clicking a box controller you’ll select it and all of its child controllers. On interpolation intervals, fixed points would move according to the type of interpolation. Fixed controllers are marked with a red frame.įixing controllers doesn’t affect the animation. This is done by selecting a controller and pressing the R key. You can fix a specific body part in its place if you don’t want it to be affected by the adjustments that you make to other parts. To rotate the group across a different point, click that point with the Right Mouse Button. If you select a group of points and use the Rotate manipulator, the group will rotate across the point that has the highest position in the hierarchy. For example, you can select controllers in the character’s hand to move only the hand, or you can select every controller down from the shoulder and move the entire arm. The more points you select, the bigger is the region you control.

daz reset pose

Manipulators are applied to every selected point (selected points are colored yellow).

daz reset pose

By selecting and moving these points you can move the character’s body parts. In this mode, controllers are represented as small black points. The Point Controller Mode is the main mode for working with poses. To create a pose, select controllers and adjust their positions using manipulators.

daz reset pose

Once you have a key, it is time to add a pose to it.

  • Click the Add or remove key button ( F).
  • In Cascadeur, poses are set in the Keyframes ( keys for short). To learn more about them, visit the respective sections of this manual.

    daz reset pose

    To create your character’s pose, you need to use the functions and instruments described below.







    Daz reset pose